A Plague Tale: Requiem review. Using the full power of next generation GPUs to visualize a pack of 300 rats gnawing their way through medieval France is a pretty neat trick in itself. The fact that Asobo Studio only uses it as the basis for a gripping, captivating tale of human ingenuity in the face of unfathomable disaster is an impressive feat: and as if that wasn't enough, they've done it twice. A Plague Tale: Requiem, the bold and brilliant follow-up to 2019's Innocence.

The first game deserved comparisons with God of War and The Last of Us back at the time of their release, and it's easy to see why: all of these games are essentially 20-hour guided quests that play out like a thrilling road trip over the course of a dozen or so chapters. But without Sony's money hose on hand to spray money onto your TV like a parking lot urinal, it felt like Plague Tale couldn't compete. She was even given the apt nickname "The Past of Us", as many joked during the preview stage.

Following shortly after the events of the first game, Amicia and Hugo barely survive their unique trauma.

But the story of Amicia and Hugo, estranged siblings clinging to each other as the world around them crumbles into a jagged underworld, transcends such diminutive comparisons. With a core cast of memorable characters, beautifully realized locations and a seemingly endless set of tricks in the familiar “the floor is lava” game from childhood, it quickly became clear to everyone that Plague Tale is not a pass-through, but a serious work that can very well stand up on par with the Triple-A giants.

In Requiem, the power of these ideas is given the untethered, big-budget treatment it deserves. The result is a worthy sequel that, while not perfect (at times its various systems clash more than interact), proves that the Plague Tale saga is more than worthy of comparison with these flagship Sony games, and is every bit as good as the Assassin's Creed saga when it comes to a narrow field of historical adventure with silly fantasy twists where you beat up the Pope.

While the original game was more intimate (at least as intimate as dark age rat apocalypses can be), the sequel works great as a companion: no less scary, but with a shift in the balance of power that puts the protagonists on military rails, slightly turning the tide against the dominant enemies of the original story.

It's essentially a Freaky Tale that gets its own sequel from James Cameron. What an absolute pleasure.


A Plague Tale: Requiem coming out tomorrow Game Pass for PC и Xbox Series X | S, Steamand PS5.

Share:

Other news