We've had Halo Infinite multiplayer for almost a year now and now the Xbox boss has commented on the state of the FPS game's launch, talking about how Microsoft and 343 Industries essentially fell at the final hurdle when they couldn't stand the need for support or a multiplayer release at its best. form.

This comes from an interview with Xbox Game Studios head Matt Booty, who said in the same discussion that Starfield's release date is set after Redfall in early 2023.

“A classic runner’s mistake is to stumble and stumble at the finish line. We must recover there. The burden is on us,” Booty says of the launch of Halo Infinite. While this is by no means a definitive figure, since it's natural for lifelong players to not stay at the peak of their release, the data Steam about the number of Halo Infinite players are quite eloquent. At launch, there were about 250 concurrent players, and over the past few months, this number has not exceeded 000. Again, this is just Steamso it's not final.

“With a game like Halo Infinite these days, releasing a game is just the beginning. There should be a content maintenance plan; there should be a plan for regular ongoing interaction. And we just didn't follow through with the plan for it," Booti adds in an interview.

Booty commented on the Friends in a Second podcast (transcript: GameSpot), you can watch the corresponding episode in English below (this clip starts at 1:12:55).

Since the launch of Halo Infinite, the 343 Industries team has "reduced costs" and changed the way content is delivered to make everything more efficient going forward, Booty said. Booty also says that the recent manual changes were made to try and make Halo Infinite multiplayer fans want.

However, Halo Infinite's multiplayer is far from over; a massive winter update is coming in November and will add Forge, a new XP per match system, and a free battle pass that players say uses heavy padding.

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