New additions and Patch 3 for Sons of the Forest could be the best upgrades in the game. While the survival horror game certainly has its fair share of silly fun, the new update Sons of the Forest some frankly delightful instruments emerged. It's also a fantastic vehicle to help you navigate the map in style. Sons of the Forest, and night vision goggles, and a trap that turns even the scariest enemies into funny rag dolls.

Knight V: new vehicle in Sons of the Forest

In the third major patch Sons of the Forest First up is a new mount, the Knight V (that's Knight Five, in case you were wondering). This EUC, or electric unicycle, is a one-wheeled Segway-like device that you can stand on and just ride through the woods like you're a high-paid Bay Area executive with too much time on your hands. It's an absolute blast, so be sure to get your GPS locator out Sons of the Forest and start looking for it.

New tools and improvements: night vision goggles, solar panels and the ability to build ramps

Night vision goggles have also appeared, which should make exploring the dark or deep caves more convenient. There is also good news for those who like it when things are a little brighter - new solar panels Sons of the Forest have been added to building tools, along with light bulbs and wires. It is also now possible to build ramps or stairs between a beam and a wall, thereby smoothing out the process of building a base. Sons of the Forest.

New spring trap

A new buildable spring trap is the perfect way to easily deal with mutants and cannibals of Sons of the Forest. Once set, the spring trap sends elbow-deep ass flying to any enemy unfortunate enough to step on it.

New patch 3 Sons of the Forest: addition of a work stand with armor and many small improvements

In addition, a working rack with armor appeared Sons of the Forest, which replaces the dummy, and a whole host of additional minor improvements and bug fixes, which you can read about in the full patch version below. Just don't read them in public, or items like "You can now pick up and throw plump corpses" or "Dead babies are now buoyant in water" may raise eyebrows among those looking over your shoulder.

Patch 3 Sons of the Forest

patch notes Sons of the Forest - update 3

Here are the full patch notes Sons of the Forest for the third major update:

New opportunities

  • Riding SUV "Knight V"
  • Night vision goggles
  • Solar panels, light bulbs and wires added to the building system
  • Ramps/stairs can now be built between a beam and a wall
  • Spring trap under construction
  • Workstand for armor (replaces mannequin)
  • Added button/option to delete saves (also limited save slots to 30 to solve cloud sync issues) steam)

Improvements

  • Dead babies now have buoyancy in water
  • Mr. and Mrs. Puffton's clothes now catch fire when burned
  • Added surveillance camera model to deluxe bunker entrance
  • Lookout towers and large cannibal huts are now destructible
  • Adjusted nav zones near lakes to fix an issue with animals/characters getting stuck on the edges
  • Can now pick up and drop plump corpses
  • Dismembering dead characters with melee is now easier
  • Adjusted the spawn logic of creeps in caves, they should no longer spawn noticeably and should not lead to excessive numbers of enemies in caves over time
  • Improved attack logic for some enemy bases
  • Enemy damage in-game settings now play correctly on clients in multiplayer
  • Kelvin's "return to shelter" command will also return to hunting shelters and beds
  • Kelvin can now pick up all types of arrows, visibly carry them, and throw arrows of the appropriate type
  • Fly Swatter and Bone Maker traps no longer trigger on small animals
  • Improved Hab morgue lighting and added some dead cultists
  • Added flower wreaths to some dead cultists
  • Added a world position lock that blocks the player from leaving the world in X and Z
  • Added an option to limit the mipmap resolution to a quarter of the resolution and configured it to be used for book pages so that they do not become unreadable at low texture settings
  • Set rock, stick, and small rock to disable colliders unless they are dynamic
  • Fixed player clothing mix shapes not always applying correctly visually to other players in multiplayer
  • Tarp and turtle shell will now show the number of items in the inventory
  • Rename Mannequin to Armor Rack
  • Changed the amount of duct tape required to craft an armor stand to 1
  • Added a shimmy area after the boss fight in the infernal cave
  • Made it possible to leave the hell cave if re-entering it after the game is over
  • Rope climb trigger in caves is now available from a wider angle
  • Creepy creatures will now be hidden if they manage to wander into any cutscenes
  • Virginia will now hide her weapon when carrying a gift and drop the gift when entering combat
Patch 3 Sons of the Forest

Balance Changes

  • Cannibal's ability to dodge heavy attacks increased
  • Increased damage dealt by John2 to buildings
  • Enemies now run further when scared

Bug fixes

  • Fixed an issue where cannibal nomad families were spawning more than the maximum number allowed
  • Fixed more cases where enemies and large animals could spawn in player bases
  • Fixed missing translation in tutorial messages for finding Puffton
  • Fixed a slight delay when hovering over the exit confirmation button
  • Fixed a few more cases where it was possible to exit the world with a stick
  • Fixed animation splash in chubby male's aggressive walk cycle
  • Fixed some areas where players could get stuck in the infernal cave
  • Dropped backpack should now correctly spawn if the player saves and reloads before picking it up
  • The grab bag should no longer put the player in a bad state if opened and closed quickly
  • The player should no longer get into a broken state if they start to swim during the refill action of the flask
  • Added a security measure: if the player somehow gets into a state where they are missing a vital item, such as a lighter, beacon, combat knife, guide book, or grab bag, they will be restored when the game save is loaded.
  • When a player picks up a dropped backpack, they double check to see if they have the item in their backpack.
  • The player should no longer lose their backpack when using quick select in some rare use cases
  • Fish on drying racks will no longer despawn when the maximum number of pickers is reached
  • Campfire items will no longer auto-reveal
  • Fixed the heavy actor sometimes going to a standing position when hit again during a headbutt reaction
  • Fixed Kelvin not stopping when trying to fill the holder the player placed the last item in
  • Fixed getting the player into a stuck state if a machete ground attack was interrupted
  • Fixed FX stun baton sometimes getting stuck when interrupted
  • Fixed an issue where sometimes there were more fish than the maximum allowable amount
  • Improved logic to better prevent enemy spawns
  • Fixed falling trees not hitting cannibals
  • Fixed clients sometimes seeing additional GPS locators for Virginia
  • Fixed multiplayer client picking up weapons with multiple mods from Virginia when losing a mod
  • Fixed visual issues with decapitating the Heavy Faceless Cannibal and the Plump Woman

Sound

  • Applying a logarithmic scale to volume controls
  • Add a sound event for an animation in which cannibals hit the ground with a baton

In conclusion, it is worth noting that the third major Patch 3 Sons of the Forest brought a lot of interesting and useful innovations for the players. The ability to move on the new Knight V vehicle, night vision goggles and solar panels will help you explore the forest in more comfortable conditions, and the spring trap will become an indispensable tool in the fight against mutants and cannibals. Overall, Patch 3 Sons of the Forest continues to delight its fans and make the gameplay more fun and exciting.


Recommended: Where to find and how to defeat the Demon boss in Sons of the Forest

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