Now, when Victoria 3, the last major strategy game out and in the hands of players, Paradox Development Studio has released a preliminary roadmap following the launch of Victoria 3. This is a high-level and slightly ambitious guide to what should be included in the first three major updates for Victoria 3, touching on some controversial topics such as the mechanics of warfare, diplomacy options, and immersion in history.

Developer Comments

To start game director Martin Anward says that he and his team were "amazed by the sheer number of people who have bought and now play Victoria 3". While he acknowledges that there are some "rough edges", Victoria 3 is "what I think is a great game that fits our vision."

However, Anvard acknowledges that areas such as war could do with a bit of polish. He says he has absolutely no plans to change course on a fundamental design decision to move to a "forward" system and move away from more tactical micromanagement of units, but the developers will be working on deepening the existing system. The team is considering adding features such as setting strategic targets for generals and deliberately splitting longer fronts, while still giving players more information about what's going on in wars and making generals better at unit selection.

What the Victoria 3 development team is working on

The Victoria 3 team is also working on making the historical elements of the game more immersive and realistic. The developers want the AI ​​to play "in a more believable and immersive way" and are still working on making the American Civil War happen more often.

Diplomacy is also waiting for interesting changes. Anvard says the team is working on adding a "reverse swing" mechanic that allows third parties to offer their help in diplomatic games in exchange for the promise of something. In addition, you will soon be able to increase your requirements beyond a single military objective. Other ideas include a proposal for an exchange of states and the attraction or acceptance of foreign investment.

Something I complained about in our review of Victoria 3 was the difficulty of finding specific information about peoples - it seemed to me that if pop had radicalized, for example, I should have been able to see what the driving factor was, and Anvard says that It should soon be easier to get an overview of the population and the factors influencing it.

The team has put together an intimidating list of things to work on, but with one impressive fix already released for Victoria 3, it looks like the system they've built allows for pretty quick work.

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