Fallout 5 is far away. Bethesda director Todd Howard said earlier this year that the studio's development process would see Starfield first, then The Elder Scrolls 6, with Fallout 5 coming last. The role-playing game is in its early stages of development, and Howard also added last year that there is currently a "one-page description" of what the team wants to do. So, to satiate our long wait, we decided to ask former Bethesda developerwho worked on Fallout 3, 4 and 76, what would they like to see.

We spoke with Nate Purcypile, who was an artist at Bethesda for 14 years before leaving the studio to work on own business and create a horror hunting simulator called The Axis Unseen, which we also talked to him about recently. Purkeypile helped shape game worlds and aesthetics Fallout by Bethesda, and while he has no idea what the studio will do with the franchise next, he has some hopes, like the rest of us.

"Whatever I want to do, it's probably not what they want," says Purgypile. “I don't think he will ever go outside of America for the main games in person. So it's a matter of picking places in America that are the coolest and most niche, I would personally say New Orleans or Colorado."

Colorado seems to have been a popular choice among Fallout 5 fans over the years, but Purkeypile returned to New Orleans during our discussion. "New Orleans has always seemed really cool to me."

“I also personally wanted them to get maybe a little wider and eventually introduce cars,” adds Purquipile. “But I don't know if that will ever happen, because it's a very different approach, when you design a world with vehicles, the distance between everything is completely different. Something like that Mad Max game.

Purkeypile references the 2015 Mad Max game, which focused on vehicle combat and driving across a vast wasteland. It would be interesting to see Fallout 5 move in an entirely new direction with a focus on vehicles and a larger open world, but as mentioned before, Bethesda itself is still in the very early planning stages of Fallout 5, so Purkeypile's comments are purely as a fan on this moment.

If you'd like to learn more from our recent conversation with Purkeypile, the site has a whole Starfield interviewfilled with insights into development, scaling, and how Bethesda has been creating an entirely new universe.

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